skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Search for: All records

Creators/Authors contains: "Oliver, K"

Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher. Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?

Some links on this page may take you to non-federal websites. Their policies may differ from this site.

  1. Recent years have seen growing interest in utilizing digital storytelling, where students create short narratives around a topic, as a means of creating motivating problem-solving activities in K-12 education. At the same time, there is increasing awareness of the need to engage students as young as elementary school in complex topics such as physical science and computational thinking. Building on previous research investigating block-based programming activities for storytelling, we present an approach to block-based programming for interactive digital storytelling to engage upper elementary students (ages 9 to 10) in computational thinking and narrative skill development. We describe both the learning environment that combines block-based narrative programming with a rich, interactive visualization engine designed to produce animations of student generated stories, as well as an analysis of students using the system to create narratives. Student generated stories are evaluated from both a story quality perspective as well as from their ability to communicate and demonstrate computational thinking and physical science concepts and practices. We also explore student behaviors during the story creation process and discuss potential improvements for future interventions. 
    more » « less
  2. Integration of computational thinking (CT) within STEM subjects is common, although not often at the elementary school level where teachers have minimal experience with CT. We have designed and are refining INFUSECS, a narrative-centered digital learning environment to support upper elementary students’ CT and science knowledge construction as they create digital stories. We used orchestration as our theoretical framework, to examine how elementary teachers planned to approach this multidisciplinary implementation. Through a series of three focus groups, we learned that teachers planned for their students to take notes or utilize other graphic organizers to align the science content with the narrative planning, to engage in collaborative sense-making, and to observe the teacher modeling use of the INFUSECS system. Ultimately, the results have informed the next phase of our research design as we collect teacher and student level data as INFUSECS is utilized in authentic classroom settings. 
    more » « less
  3. null (Ed.)
    Elementary school teachers are increasingly looking to incorporate computational thinking (CT) into their practice. Unlike middle and high school where CT is often integrated into a single subject, elementary school teachers have the unique opportunity to integrate CT across multiple content areas. However, there is little research on the in-platform supports elementary teachers need to accomplish this integration successfully. To investigate this integration, we are iteratively developing a narrative-centered learning environment to facilitate learning outcomes in physical science via the creation of digital narratives that elicit CT. The learning environment enables students to use their science understanding to propose a solution to a problem through story creation using custom narrative-centered programming blocks that set a story’s scene, selects characters, and controls the story’s unfolding dialogue and actions. We have engaged with four upper elementary teachers to gather their perspectives on the usability of the learning environment and input on future design iterations. In this paper, we report results from a focus group study with the teachers that examines their perceptions on whether and how the learning environment facilitates story creation and if the learning environment provides learning supports for integrated science, language arts, and CT. Initial results suggest that teachers found the environment to be engaging and supportive of students’ creativity. 
    more » « less